SCOREC core
Parallel unstructured mesh tools
|
this curves a mesh with Bezier shapes More...
Public Member Functions | |
virtual bool | run () |
curves a mesh using bezier curves of chosen order More... | |
void | convertInterpolatingToBezier () |
converts interpolating points to bezier control points | |
Public Member Functions inherited from crv::MeshCurver | |
void | snapToInterpolate (int dim) |
snaps points to interpolating locations | |
void | synchronize () |
wrapper around synchronizeFieldData | |
this curves a mesh with Bezier shapes
converts the mesh and snaps boundary entities to geometry P is the order, B is the blending order (set to 0 to use full shapes)
|
virtual |
curves a mesh using bezier curves of chosen order
finds interpolating points, then converts to control points see crvBezier.cc
Implements crv::MeshCurver.
Reimplemented in crv::GregoryCurver.