Namespaces | Functions

crvBezier.h File Reference

main file for support of bezier shape functions More...

Go to the source code of this file.

Namespaces

namespace  crv
 

the curving functions are contained in this namespace


Functions

double crv::Bij (const int i, const int j, const double u, const double v)
 polynomial part of bernstein polynomial, Bij, Bijk, Bijkl
double crv::Bij (const int ij[], const double xi[])
 a different form of Bij, Bijk, Bijkl
int crv::computeTriNodeIndex (int P, int i, int j)
 computes node index, use getTriNodeIndex to leverage tables
int crv::computeTetNodeIndex (int P, int i, int j, int k)
 computes node index, use getTetNodeIndex to leverage tables
int crv::getNumControlPoints (int type, int order)
 calculates total number of control points, use tables for smaller numbers, this is for quality
int crv::getNumInternalControlPoints (int type, int order)
 calculates number of internal control points, use tables for smaller numbers, this is for quality
void crv::getTriNodesFromTetNodes (int f, int P, apf::NewArray< apf::Vector3 > &tetNodes, apf::NewArray< apf::Vector3 > &triNodes)
 computes nodes of face f from tet
void crv::getTriDetJacNodesFromTetDetJacNodes (int f, int P, apf::NewArray< double > &tetNodes, apf::NewArray< double > &triNodes)
 computes det(Jacobian) nodes of face f from tet
void crv::getFullRepFromBlended (int type, apf::NewArray< double > &transformCoefficients, apf::NewArray< apf::Vector3 > &elemNodes)
 gets full set of bezier control points given blended points
double crv::computeTriJacobianDetFromBezierFormulation (apf::Mesh *m, apf::MeshEntity *e, apf::Vector3 &xi)
 computes det(Jacobian) for tri from the Bezier conversion
double crv::computeTetJacobianDetFromBezierFormulation (apf::Mesh *m, apf::MeshEntity *e, apf::Vector3 &xi)
 computes det(Jacobian) for tri from the Bezier conversion
void crv::getBezierNodeXi (int type, int P, int node, apf::Vector3 &xi)
 get one bezier node location in parameter space
void crv::collectNodeXi (int parentType, int childType, int P, const apf::Vector3 *range, apf::NewArray< apf::Vector3 > &xi)
 get all bezier node locations in parameter space
void crv::elevateBezierEdge (int P, int r, apf::NewArray< apf::Vector3 > &nodes, apf::NewArray< apf::Vector3 > &elevatedNodes)
 elevation functions for beziers
void crv::elevateBezierCurve (apf::Mesh2 *m, apf::MeshEntity *edge, int n, int r)
 Elevate a bezier curve to a higher order.
void crv::subdivideBezierEdge (int P, double t, apf::NewArray< apf::Vector3 > &nodes, apf::NewArray< apf::Vector3 >(&subNodes)[2])
 subdivision functions for beziers
void crv::convertInterpolationPoints (int n, int ne, apf::NewArray< apf::Vector3 > &nodes, apf::NewArray< double > &c, apf::NewArray< apf::Vector3 > &newNodes)
 converts interpolating points to control points
void crv::getBezierTransformationCoefficients (int P, int type, apf::NewArray< double > &c)
 get coefficients for interpolating points to control points
void crv::snapToInterpolate (apf::Mesh2 *m, apf::MeshEntity *e)
 a per entity version of above
void crv::getTransformationMatrix (apf::Mesh *m, apf::MeshEntity *e, mth::Matrix< double > &A, const apf::Vector3 *range)
 compute the matrix to transform between Bezier and Lagrange Points

Detailed Description

main file for support of bezier shape functions

Definition in file crvBezier.h.

 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Defines